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Rendering Software Engineer

Glogal, -
Founded in 2012, N-iX Game & VR Studio is one of the biggest game development and art production vendors in Ukraine, working with leading publishers and media enterprises around the globe. The team of 240+ professionals focuses on full-cycle game development, VR solutions, and content creation for all the most popular platforms. The studio has successfully collaborated with over 40 clients, including Paradox Interactive, Tempo Storm, Supermassive Games, and VRChat. 
At N-iX Game & VR Studio, we strive to deliver AAA quality of our work and looking for exceptional talent to join us. If you are excited about the opportunity to collaborate and grow among passionate experts — we invite you to our team!

Your Responsibilities:
  • Reporting to the Technical Director, you will develop core rendering features, engine components and tools
  • You will research and implement rendering techniques
  • You will create reusable and flexible rendering technologies
  • You will help establish technical design specifications
  • You will design and implement code, pipelines and other rendering-related sub-components and packages
  • You profile and optimize rendering modules of a game engine
  • You are always up-to-date with the latest hardware & software changes enhancing the rendering domain
Your Qualifications:
  • 2+ years of experience with C++, and development experience with real-time rendering
  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience
  • Familiarity with graphics APIs for PC and/or console platforms
  • Experience with shaders (HLSL/GLSL)
  • Familiarity with profiling tools (e.g. Renderdoc, PIX, Razor), and optimizing features
  • Advanced knowledge of Calculus or Linear Algebra
  • Experience shipping at least one title on PlayStation, Xbox, or Nintendo consoles, or working on large-scale projects is helpful. As is experience with graphics tools and exporters such as Maya, MotionBuilder and Photoshop, knowledge of Maya API and Mel programming, and experience working with Artists & other content creators
  • Expertise in several of these fields is an advantage: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture
  • Familiarity with graphics hardware, or working knowledge of the latest version of DirectX are a significant benefit
We offer:
  • Flexible working format - remote, office-based or flexible
  • A competitive salary and good compensation package
  • Flexible and personalized career growth
  • Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
  • Active tech communities with regular knowledge sharing
  • Education reimbursement
  • Paid vacation days, sick leaves, and days off
  • Healthcare & Sport program
  • Medical insurance
  • Memorable anniversary presents
  • Corporate events and team buildings

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